DOLLAR COMPANY.All the works
THE WORKS / YOUR WAY THROUGH
A small
company tour.
Choose a few works and where each stop opens. Put them in your order, and say what connects them.
Make a reading path for someone, or keep one for yourself. The company has supplied the works. You supply the way through. Some works have a choice of desks; send the reader straight to the one you mean.
Start by choosing a work from the catalogue below.
YOUR ORDER / YOUR WORDS
Put the tour together.
Choose at least one stop before previewing, sharing or keeping a tour.
THE COMPANY CATALOGUE
Choose your stops.
0 OF 8 CHOSEN
Choose each work once. Add its main work or a named companion entrance to the end, then move the stop into place above. Each addition is one Undo step. You can include making tools, games, stories and pictures in the same tour.
94 of 94 works shown. Searching leaves your chosen stops in place.
WORK 01
The Million Dollar Button
Press a button toward one million imaginary dollars. Your progress becomes the work.
Main work
Press the button — new tabWORK 02
The Market Looking Back
Explore a collective market portrait. Verified holders can claim a tile.
Main work
Look at the portrait — new tabWORK 03
UNREALIZED
Explore a sculpture shaped by time without selling 1M. Download its current form.
Main work
Explore the sculpture — new tabWORK 04
Hostile Takeover
Make a personal statement poster. Holders can propose a company notice.
Main work
Make a statement — new tabWORK 05
SEEN.
Explore a gallery sized by attention. Add your own words, frame a print, or take the whole gallery offline.
Main work
Enter the gallery — new tabWORK 06
Out of Office, Mentally
Write and reorder a departure board for wherever your attention has gone. Keep each destination with its status, then save an image or share a link.
Main work
Make your departure board — new tabWORK 07
The Unpaid Invoice
Clock a session and make a fictional invoice for the market. Your afternoon deserves paperwork.
Main work
Clock a session — new tabWORK 08
Going Concern
Visit a tiny office that carries on when you close the tab. Read its saved company minutes.
Main work
Visit the office — new tabWORK 09
The Small Archive
Keep pictures, sounds and private notes. Arrange WAV passages at the tape desk and keep the original recording with an editable arrangement, or overlap two matching recordings into one sound. Write public captions and credits, select an offline exhibition, and keep a full editable backup.
Main work
Keep some evidence — new tabWORK 10
No Further Business
Take a seat or open the door. A short fictional meeting with four possible endings.
Main work
Enter the meeting — new tabWORK 11
After the Opening
Pack a fictional exhibition. The work behind the work comes into view.
Main work
Stay after the opening — new tabWORK 12
Considerable Growth
Prepare two accurate reports from one fictional week. Bring both to the table.
Main work
Take the reporting desk — new tabWORK 13
A Word in Common
Keep a word and write four lines together. Pass one device or an unfinished turn by link, or play both voices yourself.
Main work
Leave a word for someone — new tabWORK 14
Subject to Change
Draw a plan and change its marks. Revise a shape’s points, or turn and reflect several ink marks together; earlier versions remain as faint traces. Keep an SVG picture or reopen a complete working copy to continue drawing.
Main work
Draw a plan — new tabWORK 15
No Strings Attached
Take a small sentence for an awkward moment. Original company-written language, with nothing required in return.
Main work
Take a line — new tabWORK 16
Exception Granted
Move one junction in the company lattice, or name and arrange your own points and connections. Flip a connected group left-to-right or top-to-bottom, then keep and reopen your diagram as an SVG.
Main work
Make an exception — new tabYour connections
Name and arrange your own points and connections. Keep the diagram as an SVG, then reopen it here to continue.
Make your connections — new tabWORK 17
In Order of Merit
Assign three envelopes to six fictional packing desks. The ranking stays fixed; the imaginary rewards follow your decision.
Main work
Place the envelopes — new tabWORK 18
Your Call Is Important
Write one or two hold-music lines, or arrange four reusable phrases into a longer piece. Choose whether matching notes continue between steps, then keep sound, MIDI, editable JSON, the complete offline desk or a graphic performer score of the whole piece.
Main work
Change what repeats — new tabArrange the wait
Write four reusable two-line musical phrases. Arrange their returns, solos and silences, then keep WAV sound, MIDI notes, editable JSON or the complete offline editing desk.
Arrange a piece — new tabWORK 19
The Door Was Here First
Place one company counter in a landing already in use. See what its footprint occupies, then move in or leave the room alone.
Main work
Place the counter — new tabWORK 20
For Your Records
Bring a short text or use the company memo. Keep, cross and rearrange words or whole reading lines; review more material without losing the current reading, then keep text, an image or an editable working copy.
Main work
Make a different reading — new tabWORK 21
Company in a Page
Write and illustrate a small page in HTML and CSS. Place your local pictures beside styled text and linked passages, then keep and reopen the complete editable page.
WORK 22
The Capacity Sign
Run a fictional stock room for eight actions. Assemble orders, recover parts, and decide what leaves the shelf.
Main work
Take the workbench — new tabWORK 23
For You, Apparently
Choose three company fictions. Compare the pieces you chose with Management’s next recommendations; the full library stays open.
WORK 24
Museum of Almost
Offer an unfinished idea for private review, or visit the selected almosts. Original words meet a curator-written title and an absent artwork.
Main work
Enter the museum — new tabWORK 25
Please Forward
Choose how four desks pass, copy, file or hold memos. Keep a reference table and compare it with what happens as you change the process.
Main work
Build a small process — new tabWORK 26
Can I Quote You?
An editor wants a caption. Review the exact words, heading and credit as the person being quoted; agree, return a changed proof, or leave the space empty.
Main work
Take the other desk — new tabWORK 27
Three Floors Up
Draw a floor and leave two openings for the next turn. Keep and reopen unfinished work, pass a folded copy, then unfold and keep the whole building.
Main work
Draw a floor — new tabWORK 28
The Balance Sheet
Arrange four weights on one frame or two linked frames. Change their relative weights, then keep and reopen your SVG to continue finding a little balance.
Main work
Find a little balance — new tabWORK 29
Not Waiting
Carry unchanged words between Inez and Rafi at a fictional bus stop. Choose when to listen, deliver a message or continue the evening.
Main work
Carry a few words — new tabWORK 30
A Second Copy
Draw on the top sheet, move or cut the carbon, then retrace your last path precisely. Each new transfer keeps its own mask. Lift and keep the pair.
Main work
Make a second copy — new tabWORK 31
Registration Required
Write a shared headline or give each plate its own words. At the stencil desk, choose three digital inks and paper, draw shapes and openings, register the plates, then keep the complete editable SVG.
Main work
Bring the colours together — new tabDrawn stencils
Draw ink shapes and cut openings on three colour plates. Give each plate words, register the colours, inspect a proof, then keep and reopen the complete editable SVG.
Draw colour stencils — new tabWORK 32
In Context
Change the surroundings of one continuous colour and move the edge between its fields, or adjust two patches and compare them on a shared field. Keep and reopen the ribbon’s colours and field split as an SVG; the ribbon can also take colours from a picture.
Main work
Change the surroundings — new tabWORK 33
The Group Photograph
Read an original company comic in four panels. Everyone has a part in the photograph; keep the complete illustrated sheet.
WORK 34
Automatic Reply
Answer eight fictional letters. Set a standing reply, read how two people change their plans, and keep the correspondence.
WORK 35
The Putting Department
Play six original office holes alone or take turns with two to four people on one device. Arrange a short round or combine kept rounds, then keep the complete game and course maker in one HTML file to play and edit offline.
Main work
Take a short round — new tabCourse maker
Arrange up to six office golf holes, compare practice shots from one spot, play a complete round and share the exact layouts. Keep the complete playable desk as an HTML file for offline editing.
Make a golf round — new tabPlay a round together
Two to four players share one device and play the original six holes or a round captured from the hole maker. Pass between whole-hole attempts and deliberately keep a local scorecard. No account, leaderboard or automatic saving.
Play a round together — new tabWORK 36
Same Direction
Send one direction to two people in different rooms. Solve six original pairs, or design, test and share your own walls and seats.
Main work
Find a common direction — new tabMake a pair
Make two rooms for Nia and Sol. Place walls, starts and seats, check their shared task, test one direction at a time and keep a challenge link.
Make a room pair — new tabMake a set
Make an ordered set of two to six room pairs for Nia and Sol. Edit, check and test each pair, play the whole set, and keep a fresh challenge link.
Make a set of pairs — new tabWORK 37
A Box of Offcuts
Cut local pictures into strips or angled fragments. At the free table, bring kept arrangements together, move their pieces, then keep and reopen the complete SVG.
Main work
Rearrange the picture — new tabFree cutting table
Cut a company sample or up to four local pictures into shapes. Bring kept arrangements together without losing their cuts, move and turn the fragments, then keep and reopen the complete composition as one SVG.
Take the free cutting table — new tabWORK 38
Allow for People
Arrange four small offices, or design, test and share your own room. Fit the furniture and keep every marked front reachable from the door.
Main work
Make room for people — new tabMake a room
Design a small fictional room, try its furniture and paths, then send someone else the empty puzzle. The link keeps the room, never your solution.
Make a room — new tabWORK 39
A Small Movement
Make an eight-frame pixel film. Draw shared scenery beneath transparent cels, carry a colour through the poses, reflect a whole cel, or move, copy and mirror details at the original desk. Keep an editable film, GIF, fixed link or PNG sheet. Or make a measured two-sided paper toy from two poses.
Main work
Make a small movement — new tabShared scenery and cels
Draw shared scenery and eight transparent pixel cels. Move a pose without erasing its room, keep the complete editable film, or send a flattened GIF, PNG sheet or film link.
Draw scenery and cels — new tabTwo sides of one card
Choose two poses from a complete cel drawing, compare their alignment, then keep a measured cut-and-assemble paper toy and all eight editable poses.
Make a two-sided paper toy — new tabWORK 40
No Pitch Required
Take six people between five fictional office floors. Choose who rides together and where to stop; their ordinary journeys become the story.
Main work
Take the lift — new tabWORK 41
By The Same Rules
Write rules for a row or a whole two-dimensional field. Check whether either field repeats within 64 steps, reopen a kept row pattern, continue from either field’s result, or draw a repeating unit. Keep the instructions and editable pattern.
Main work
Write what repeats — new tabOne Unit. Again.
Draw a complete ink-and-paper unit, see nine translated or reflected copies, inspect their source cells and keep an editable SVG pattern.
Draw a repeat unit — new tabNeighbours
Draw one 24 × 24 starting field, write two sets of neighbour-count instructions, step them together and inspect why a cell changes. Keep and reopen the complete experiment.
Follow the neighbours — new tabWORK 42
The Tablecloth
Management straightens the tablecloth. Read an original comic in three silent panels, and keep the complete illustrated sheet.
Main work
Look at the tablecloth — new tabWORK 43
Help Yourself
Cut the company cake, then let the guest choose a piece first. Management receives what remains. Keep the two plates as a picture.
Main work
Let someone choose first — new tabWORK 44
The Coat Check
Return six coats in the company’s original evening, or compose and test a new six-guest puzzle. Inspect the coats while writing, keep an unfinished draft, or share a checked set of clues for someone else to solve.
Main work
Take the cloakroom — new tabMake a different evening
Compose a six-guest coat-check puzzle. Change the names and structured clues, check how many returns fit, then test and share one complete matching mystery.
Make a coat-check puzzle — new tabWORK 45
Parts to Play
Draw hinged paper figures, duplicate an actor or reuse its gesture, then pose a short scene. Keep the editable animation or still, and prepare cutting sheets, backings and an assembly guide at the paper desk.
Main work
Give the parts a scene — new tabPaper kit
Turn a kept Parts to Play scene into cutting templates, separate joint backings and an assembly guide. Choose A4 or Letter, preview the sheets, then keep a printable HTML kit.
Prepare a paper cast — new tabWORK 46
The Way I Went
Draw a personal map and keep up to four named walks on its shared places. Make a return walk with each recollection still at its visit, revise a connected section, then keep and reopen all the walks in one editable SVG.
Main work
Put a walk on the map — new tabWORK 47
Over and Under
Arrange coloured strips into a paper-weave diagram. Choose each crossing, compare both sides, keep the editable SVG, then turn it into a measured five-sheet paper kit.
Main work
Let the strips cross — new tabPaper kit
Turn a kept weave SVG into coded paper strips, a placement guide and an exact row-by-row recipe. Choose A4 or Letter and keep a complete five-sheet printable kit.
Prepare a paper kit — new tabWORK 48
Between Panels
Draw and letter a short comic, reuse ink within the page, bring in one complete panel from a saved comic, or choose poses from a kept paper theatre scene. Arrange, keep and reopen the editable SVG. Or draw in three concealed turns in Only the Edge: pass the device or a kept closed-turn file, then reveal and keep the editable comic SVG.
Main work
Draw the next moment — new tabOnly the Edge
Make a drawing in three turns on one device. Each person sees only the previous panel’s bottom edge. Reveal the whole page together, then keep its complete editable comic SVG.
Take a drawing turn — new tabWORK 49
Thank You
Management leaves a message on a freshly cleaned window. Read an original company comic in four silent panels, and keep the complete illustrated sheet.
Main work
Read the message — new tabWORK 50
Favourable Conditions
Management switches off a troublesome desk fan, then finds another use for the same breeze. An original company comic in four silent panels.
Main work
Let a little air in — new tabWORK 51
A Long Lunch
Play five original office spaces, or draw and test your own room for the long bench. Review a floor or wall area as one change; keep its editable draft or a complete room maker and puzzle in one HTML file.
Main work
Find room for lunch — new tabMake room for lunch
Draw a room for Alma, Kit and their long bench. Check its route and turning space, try the room, then keep an editable JSON draft or the complete HTML room maker.
Make a lunch room — new tabWORK 52
Good Measure
Management checks a sloping desk. An original company comic in four silent panels.
Main work
Check the desk — new tabWORK 53
Between Hands
A loop of packing string becomes a small shared game. An original company comic in four silent panels.
Main work
Follow the string — new tabWORK 54
A Little Daylight
Move shared screens through five original rooms, or arrange, check and keep your own puzzle of daylight and shade.
Main work
Make a little daylight — new tabWORK 55
A Tidy Line
Management tidies the cord of a desk telephone, then answers the call. An original company comic in four silent panels.
Main work
Answer the call — new tabWORK 56
Leave a Way Through
Route a cable through four small rooms, or make a room for someone else. Reach every clip and the lamp while leaving each person a path to the door.
Main work
Play or make a room — new tabWORK 57
Room on the Sheet
Play two original paper puzzles, or make a four-by-four sheet by painting old printing on both faces. Check whether three slips fit without showing an answer; keep the game and custom progress to play offline.
Main work
Find room on the sheet — new tabWORK 58
The Padding
Management prepares a bowl for the post. An original company comic in four silent panels.
Main work
Pack the bowl — new tabWORK 59
The Reflection
Management rehearses a smile by the window. An original company comic in four silent panels.
Main work
Look in the mirror — new tabWORK 60
The Wallet
Management looks for the wallet. An original company comic in four silent panels.
Main work
Look for the wallet — new tabWORK 61
The Rescue
Management loses a piece of biscuit in the tea. An original company comic in four silent panels.
Main work
Rescue the biscuit — new tabWORK 62
The Reservation
Management keeps a place for a coat. An original company comic in four silent panels.
Main work
Find a seat — new tabWORK 63
The Briefing
Management gives a briefing. An original company comic in four silent panels.
Main work
Hear the briefing — new tabWORK 64
A Good Impression
Draw, fold and keep a two-press picture. At the stamp desk, adapt a local PNG picture or carve your own block, place fading impressions and re-ink deliberately. Reuse an earlier printed block without removing later impressions, or keep the desk to continue later.
Main work
Make an impression — new tabThe stamp desk
Carve one personal stamp, choose an ink and place it freely. Each load makes three lighter impressions. Re-ink, keep the print or reopen the complete working copy.
Make a stamp print — new tabWORK 65
The Sign-Off
Management finishes the paperwork. An original company comic in four silent panels.
Main work
Read the handover — new tabWORK 66
Through and Through
Choose holes for one continuous thread, or use the two-thread desk for separately started strands on one card. Inspect front and back, keep an editable working copy, and prepare a sewing card with ordered guides. The single-thread desk also offers only-used centres.
Main work
Thread the paper — new tabWORK 67
The Endorsement
Management adds a personal touch. An original company comic in four silent panels.
Main work
Read the endorsement — new tabWORK 68
A Suitable Shape
Management has chosen a square for the office plant. Trim a branch or open the border; three decisions make one small illustrated story.
Main work
Present the plant — new tabWORK 69
The Record
Management makes a record of a small visitor. An original company comic in four silent panels.
Main work
Read the record — new tabWORK 70
The Refill
A colleague needs to write. An original company comic in four silent panels.
Main work
Read the refill — new tabWORK 71
The Wave
Management waves back. An original company comic in four silent panels.
Main work
Read the wave — new tabWORK 72
Left in the Light
Cut your own opaque cover or arrange four stock shapes. Move and turn the covers between layers of light, then lift them to see the accumulated print. Keep, reopen or reuse the exact cover shapes with the editable SVG.
Main work
Leave a little light — new tabWORK 73
A Little Book
Write eight short pages, or draw a book with pictures and short captions. Use a kept book’s words with your pictures, reuse a complete page, arrange the pages, then keep an editable book and one sheet to print, cut and fold.
Main work
Make a little book — new tabA book with pictures
Draw pictures and write short captions on eight pages. Move each picture with its words, keep the editable book, or print one sheet to cut and fold.
Make a picture book — new tabWORK 74
Out of the Fold
Cut shapes from a folded sector, then open a radial paper pattern. Move a whole triangle along the sector grid or revise its corners; review every reflected opening, then keep and reopen the editable SVG.
Main work
Open it out — new tabWORK 75
In Tow
Collect loose carts through four original grid puzzles. Each cart lengthens the train behind you; choose a loading order that leaves room to turn and bring them all back.
Main work
Bring them all back — new tabWORK 76
A Little Off
Choose line or dot screens with separate spacings. Change their marks, slide and turn the front, then keep the overlap or two matching transparent SVG screens.
Main work
Make a little difference — new tabWORK 77
A Change of Words
Turn MAIL into FILE, TASK into REST and WORK into HOME, or choose your own two words from the same small list. Undo a detour or ask for one next word.
Main work
Change a word — new tabWORK 78
A Link Between
Join numbered islands with single or double bridges across three small puzzles. Match every number in one network, and optionally check whether you can finish by only adding to your current bridges.
Main work
Make a connection — new tabWORK 79
Square by Square
Fill three five-by-five grids from ordered row and column clues. Mark empty squares if it helps, undo a deduction, and let both sets of numbers agree. Or draw a small picture, test its clues and pass your own puzzle.
Main work
Take it square by square — new tabWORK 80
The Last Light
Turn sixteen lights off in three company-authored cross-toggle puzzles. Each switch flips itself and its immediate neighbours; Undo and independent board progress leave room to reconsider. Or make, test and pass your own starting board.
Main work
Turn out the lights — new tabWORK 81
Out of Sight
Probe three closed boxes to locate two hidden objects. Forecast one port from your marks, compare it with a separate probe, or check your explanation against every edge. Or choose two hidden positions, review their boundary results, test a fresh box and pass its starting link.
Main work
Look from the outside — new tabWORK 82
A Clear Line
Swap six junctions around fixed stations in three small graph puzzles. Keep every connection, compare the crossing pairs, and find any arrangement with clear lines. Or choose your own connections, test a tangle and pass its starting link.
Main work
Clear the crossings — new tabWORK 83
A Fair Share
Share a fixed amount equally between two of three vessels. Each pour stops at empty or full; make useful remainders, undo a change, or review your retained amount states across three small puzzles. Or choose other capacities and investigate which whole amounts they can measure.
Main work
Find a fair share — new tabWORK 84
Room for Eight
Place eight queens on one board without sharing a row, column or diagonal. Check its conflicting pairs, undo a change, or count the possible finishes that keep every queen in place.
Main work
Make room for eight — new tabWORK 85
Taking Sides
Play dots and boxes with another person on this device, or open a solo game against Computer B. Close boxes to keep the turn; shared Undo takes back one move, while solo Undo takes back your line and its replies.
Main work
Take your side — new tabWORK 86
Put It This Way
Two people, two separate screens. Choose some of six shapes or all six, describe where they are, and rebuild what you hear. Pause to compare partial boards, then keep going; no score or live connection.
Main work
Put it into words — new tabWORK 87
Enough Sun
Management makes room in a small patch of sunlight. An original company comic in four silent panels, with a complete illustrated sheet to keep.
Main work
Share a little sunlight — new tabWORK 88
A Line of Instructions
Make a drawing from ordered moves, turns and pen lifts. Repeat a section, hold a reference, compare drawings, and keep a readable score for someone to follow by hand, the finished drawing or editable instructions.
Main work
Tell a line where to go — new tabWORK 89
In One Go
Trace every line once in three small puzzles, or choose your own connections. Check a figure, try a separate route with Undo and remaining-line review, then pass its starting link.
Main work
Follow every line — new tabWORK 90
Around Again
Roll a circle inside or outside a ring. Retain up to four lines, replace a line in place, then keep one line or the layered drawing as an SVG.
Main work
Take another turn — new tabWORK 91
One More Grain
Add grains to a small field. Choose legal passes or settle it, then inspect how often each cell passed four on. Hold a beginning and return to try another order; keep the grain field or a separate pass-count map as an SVG.
Main work
Pass a few grains on — new tabWORK 92
A Place Inside
Solve four small Slitherlink puzzles. Choose one closed boundary that matches the cell clues, mark ruled-out edges, and move back or forward through your markings with Undo and Redo.
Main work
Find a place inside — new tabWORK 93
Round the Corner
Turn a field of curved tiles and follow where each line leads. Break a closed loop, reconnect the ends, reconsider a turn with Undo and Redo, then keep the drawing or an editable tile file.
Main work
Follow it round the corner — new tabWORK 94
Room to Push
Push crates onto marked squares in four small company-authored rooms. Walk around to find the next pushing side, leave a passage, and reconsider with Undo and Redo. Each room keeps its own progress during the visit.
Main work
Move a few crates — new tab