ONE MILLION
DOLLAR COMPANY.

WORK 36 / SAME DIRECTION / MAKE A SET

Your rooms.
In your order.

Make two to six pairs for Nia and Sol. Decide what they meet next.

Management supplied the first two templates. The order is now your responsibility.

One direction.
Different walls.

Each command tries to move both people one cell. A wall or edge stops only the person who meets it. Seats are floor, not waiting places: both people must arrive together. Each room can have 3–7 rows and columns.

Edit a pair directly, check whether a shared sequence exists, or test it yourself. Impossible pairs are allowed. A set link carries only layouts in order; everyone begins with fresh positions.

Your set / 2 pairs.

Choose a pair to edit or return to its own test. Reordering keeps that pair’s drafts, check and test.

Keep 2–6 pairs. A clone is independent and starts a fresh test. Set Undo restores layouts, order and selection; test moves have their own Undo.

Add a kept pair.

Bring one pair from Make one pair into this set. Review both rooms first; appending leaves your earlier pairs and their drafts, checks and tests in place.

Paste an existing https://milly.one/same-direction/make#pair= link, or its #pair= fragment, up to 512 characters. The address is read here without opening it. Your current set and prepared copies stay unchanged until Append.

Lay out both rooms.

LAYOUT / YOUR PAIR
Choose a cell and a job.

Use these coordinates, or press a cell in either room to apply the chosen tool directly. A hatched # is a wall. Circle N and square S mark the starts; dashed SEAT marks the destination.

Room size.

Overlapping cells stay where they are. New cells are floor. A resize that cuts off a start or seat is refused.

Start from a company pair.

This replaces both rooms. You can undo it. The six company puzzles keep their original layouts.

Nia’s room

ROUND N / 5 × 5
Start
row 2, column 2
Seat
row 4, column 4

Sol’s room

SQUARE S / 5 × 5
Start
row 2, column 2
Seat
row 4, column 4

Rows run down; columns run across. Clear cells are floor. A start can also be a seat. The two people are in separate rooms.

Undo keeps the last 100 set edits: layouts, order and selected pair. Tools, coordinates, checks and test moves spend no set history. Unchanged pairs keep their current drafts and tests; restored layouts start fresh.

Two company templates are on your desk. Revise either pair, then arrange a set of your own.

A whole set for someone else.

Make a link to your editor’s ordered layouts. It carries no local pair choices, coordinate drafts, checks, test moves or history. Playing an incoming set leaves this editor link independent.