DOLLAR COMPANY.Four original rooms — new tab ↗
WORK 38 / ALLOW FOR PEOPLE / MAKE A ROOM
A room for
someone else.
Choose what has to fit.
Then leave a way to use it.
1. Set the room.
2–8 COLUMNS / 2–8 ROWSA title of 1–48 characters travels with the puzzle. Use words you are happy to share.
Choose a tool, then a labelled cell. The door belongs on an empty outside edge. D is the door; # is a pillar. Size changes keep both: move or remove anything that would fall outside first.
What must fit?
One to six pieces. Every item keeps its original footprint and one marked front; turning furniture also turns that front.
- Desk 1
- Table 2
- Plant 3
This replaces the previous test with an empty room. Design changes require a new test; the previous arrangement cannot approve a changed puzzle.
Choose a floor, a door and some furniture. Then try the room before passing it on.
3. Leave the room empty.
TRY AND COMPLETE FIRSTA link is available only after every piece in this design fits and its approach can be reached. It carries the floor, door, pillars, title and inventory. Your placements and solution stay here.
Completing your test is a local check. A received link carries no proof of a previous solution.Keep your working room.
DRAFT AND ACTUAL PLACEMENTSKeep an unfinished design or an arrangement to continue another day. This file contains your current draft and the actual furniture in its test, including a previous test when the design has changed. The empty-puzzle link above carries no placements.
Undo, selected furniture, preview targets and tools are not included. Nothing is saved automatically.
A local JSON file up to 64 KiB. Review it here before replacing your current work. No file is uploaded.