ONE MILLION
DOLLAR COMPANY.
All the works ↗

WORK 94 / LEAVE YOURSELF A WAY

Room
to push.

Get behind it.
Then leave a way round.

Walk around the crates and push each one onto a marked target. You can push one crate at a time, but never pull one back. Where you stand next matters.

ROOM 01

A way behind

0/1 on targets

Walk around the wall to stand behind the crate, then bring it to the marked target.

6 rows × 7 columns · rows down, columns across
1234567
1
2
3
4
5
6

Use the direction buttons, or focus the board itself and press an arrow key once. Arrows on other controls keep their usual behaviour.

P = player · C = crate · C✓ = crate on target · ○ = target · # = wall. Targets remain floor.

ONE SQUARE AT A TIME

Make room
for the next push.

A blocked direction leaves your position and both histories unchanged.

0 moves · 0 pushes

0 Undo steps · 0 Redo steps. Up to 200 whole positions per room during this visit.

Every position, in words

Player: row 5, column 3.

  • Crate 1: row 3, column 4 — off target.

Targets: row 5, column 5.

Getting the rooms ready…

THE TASK

Push one.
Leave a way.

  1. Walk onto an empty floor square or target. To push, stand beside one crate with an empty floor square beyond it.
  2. Move horizontally or vertically, one square at a time. You cannot pull a crate, push two together or walk through one.
  3. Any crate can fill any target. A crate already on a target still occupies that square and may be pushed away again.
  4. Put every crate on a target. Some pushes leave no useful way back; use Undo or Reset to try another approach.

Each room keeps its own player, crates and up to 200 Undo/Redo steps. A real new move clears that room’s Redo history. Reloading begins all four rooms afresh.