ONE MILLION
DOLLAR COMPANY
All the works ↗

INTRODUCTIONS TO PUBLISHED WORKS

Work notices

Manually authored introductions to published works. Read them here, or in a reader you use.

WORK NOTICE 01

The Capacity Sign

A notice about an actual published work; the stock room and Management are fictional.

Written

Management assessed the stock room. Each order fit. The company announced capacity.

There are three boards and four clips on the shelf. The sign announcing capacity contains another two boards and two clips. The workbench can hold one kit. That is the entire operation.

The Capacity Sign is a short game about what a company puts into a claim, and what it can take back out. Assemble an order, dispatch it, dismantle unfinished work, or move the sign’s parts back to the shelf. Each material operation uses one of eight actions. Dispatched parts cannot return.

You may close the shift whenever you choose. Its ledger records what stands, what is assembled, and what was dispatched.

The sign can stay. The orders can go. The afternoon belongs to the operator.

Management

Take the workbench ↗
Permanent edition ↗

WORK NOTICE 02

For You, Apparently

A notice about an actual published work; the company fictions and Management’s certainty are fictional.

Written

Management offered twelve pieces. After three choices it prepared a shelving plan. The company considered this a promising way to meet someone.

In For You, Apparently, choose three short company fictions. Each choice informs the next recommendations. You can choose any unchosen piece from the complete library; the suggested shelf is optional.

The ending puts the three choices beside Management’s proposed order, its next recommendations and the pieces it left off that shelf. All twelve fictions remain readable. Management has supplied a theory. You may prefer the pieces.

Management

Take the recommendation desk ↗
Permanent edition ↗

WORK NOTICE 03

Museum of Almost

A notice about an actual published exhibition; Management’s inspection and examples are fictional.

Written

Management opened a museum for work that never quite arrived. The empty rooms passed inspection. The labels have been asked to explain themselves.

In Museum of Almost, offer up to 600 characters about something you nearly made, began or said. Your words enter private review and appear publicly only if selected, with a curator-written title. The original offering stays as written. Three Management examples show the idea; they are fiction.

Offering is free, with no account, wallet or token holding required. Keep your private withdrawal receipt. Withdrawal stops the Museum publishing the offering; the private record remains. Copies someone already kept cannot be recalled.

You can also come in and read.

Management

Enter the museum ↗
Permanent edition ↗

WORK NOTICE 04

Your Call Is Important

A notice about an existing published instrument; the helpdesk, call and Management are fictional.

Written

Management wrote five seconds of hold music. We renewed it.

In Your Call Is Important, choose a note or rest at each of eight pulses. One phrase lasts five seconds. Press Play to hear it repeat while you compose.

End the fictional wait whenever you choose. The sound stops and your phrase stays on the desk. Hear it once more without starting the wait again.

Keep your current arrangement as a WAV, or take an offline copy of the instrument. The offline desk starts with the original company phrase. It does not contain your current notes or automatically save your edits; the WAV keeps those notes as sound.

There is no representative waiting in another tab. This is a fictional helpdesk. You choose when to listen. Change a note. Leave a gap.

Management

Change what repeats ↗
Permanent edition ↗

WORK NOTICE 05

Please Forward

A notice about an existing published work; the desks, memos and Management are fictional.

Written

Management copied a memo so two desks could deal with it. We now had two memos to deal with.

Please Forward is a paper process with four desks. Choose Pass, Copy, File or Hold at each desk, then advance one round. Each desk acts on its first memo; new arrivals wait their turn.

Follow the memo numbers and their parents. Change a rule while the queues are growing. File a memo, hold the front of a queue, or pass one back to the same desk. Undo restores the complete table.

Make a rules link if you want someone to try your arrangement. It carries the four desk settings, including inactive destination choices. It carries no memos, results or history. Received rules appear for review; using them changes only the instructions on that visitor’s current table.

Nothing reaches an actual desk. The memos can wait until you decide what happens next.

Management

Build a small process ↗
Permanent edition ↗

WORK NOTICE 06

Subject to Change

A notice about an existing published drawing; Management’s clean plan is fictional.

Written

Management drew a line under the matter. The paper kept it.

In Subject to Change, draw on one sheet. Reconsider an ink mark and it becomes a faint trace. Move an ink mark and its earlier position stays.

The keyboard controls offer three shapes. To draw another shape, open the work and choose Draw my own mark. Join points of your choosing. You can undo the last point before placing your mark. The dashed blue path is unfinished until you place it.

After placing your marks, set the sheet down when you choose. Keep the current marks and traces as an SVG image, or continue revising. Nothing is uploaded or saved automatically. The live sheet disappears when you leave or reload; your kept image stays with you.

Management

Draw a plan ↗
Permanent edition ↗

WORK NOTICE 07

The Balance Sheet

A notice about an actual published toy; Management’s priority exercise is fictional.

Written

Management named the leftmost weight “Priority.” Nothing moved. We slid it to the right end. The left end rose.

The Balance Sheet is a flat toy with four equal weights fixed to a light, rigid frame. Use the position sliders to move their attachments along the bar. Use Suspension point to change where the frame hangs. Give each weight a short name; its mass stays the same.

Choose Nudge left or Nudge right to set the frame moving. It swings and gradually settles according to the arrangement. Another nudge waits until it rests. Settle now stops the motion at its resting angle. Changing a position or name also returns the frame to rest.

If your system requests reduced motion, nudges are disabled. The sliders and names still work, and you can keep the resting arrangement.

Choose Keep resting SVG to save the shape and its complete name list. The file keeps a still arrangement. Your names and positions are not sent or saved automatically. No account is required. Leaving or reloading starts again.

Management

Find a little balance ↗
Permanent edition ↗

WORK NOTICE 08

A Second Copy

A notice about an actual published drawing work; Management’s signature exercise is fictional.

Written

Management placed the carbon beneath the signature. The second sheet recorded unanimous approval. The objections stayed on the original, out in the margins.

In A Second Copy, draw on a top sheet with a small rectangle of carbon beneath it. The original keeps each complete mark. Only the part made over the carbon reaches the sheet below.

Place the carbon between marks. Moving it later changes no earlier impression. Draw on the paper, or add points with the keyboard to make your own path and choose Place mark. Lift and compare the two sheets; lower the top sheet to draw again.

Prepare both sheets as one SVG, then choose Keep both sheets. The file keeps the two drawings; it contains no editable session. Your drawing is not uploaded or saved automatically. This pair lasts for the visit. Leaving or reloading clears it; the file you saved stays with you.

Move the carbon. Make the next mark.

Management

Make a second copy ↗
Permanent edition ↗

WORK NOTICE 09

Registration Required

A notice about an actual published colour work; Management’s departments and their positions are fictional.

Written

Management asked the colours to take one position. Each department has supplied its own.

Registration Required puts your words on three digital colour plates. Write a short headline and choose Use these words, then move blue, pink or yellow a little apart. Hide a colour to see what it contributes, or align them all.

Keep the visible composition as an SVG image. The editing desk stays on the page. Nothing is uploaded or saved automatically.

Management’s approval is unnecessary.

Management

Bring the colours together ↗
Permanent edition ↗

WORK NOTICE 10

Your Own Department

A notice about an actual published hole maker; Management’s office and its approved routes are fictional.

Written

Management approved six routes through the office. This has done nothing to discourage alternatives.

The Putting Department has six company holes to play, and a desk for making one of your own. Place desks, planters and rough on a small grid. Move the tee and cup onto separate grass cells.

Choose Test this hole, set an angle and power, then putt. Return to layout, move the furniture and try again. Undo brings back the last layout change.

Copy the layout link for someone to try. A fresh visit starts at the tee; your shots and score stay behind. The next player can return to the layout and make changes.

Keep the link to return to your arrangement. Management will keep its six. The next arrangement is yours.

Management

Make your own hole ↗
Permanent edition ↗

WORK NOTICE 11

Help Yourself

A notice about an actual published game; the company cake and Management are fictional.

Written

Management offered the guest first choice. We have since taken a close interest in where the knife goes.

In Help Yourself, move and turn the knife, then make one straight cut through the company cake. The cherries and chocolate are not evenly spread. Put the knife down and pass the same screen to the guest. The cut stays fixed; the guest takes A or B, and Management gets the other piece.

You can keep the two plates as an SVG. Whichever piece the guest takes, Management calls it an excellent choice.

Management

Let someone choose first ↗
Permanent edition ↗

WORK NOTICE 12

An Opening

A notice about the drawn-stencil desk in an existing published work; the departments and Management are fictional.

Written

Management cut a window in the blue department. Pink was already standing behind it.

At the stencil desk in Registration Required, draw ink shapes and openings on blue, pink and yellow plates. Click points or enter X and Y, then choose Apply changes. An opening removes only its own plate’s ink and words; another colour can show through. Shift the plates, or inspect each plate’s proof by itself.

Prepare and keep the clean print and its editable plates in one SVG. To continue later, choose that file at the stencil desk, review it, then choose Replace current print. Undo restores what was there before. Drafts and Undo history stay in the visit. Nothing is uploaded or saved automatically.

Management

Draw your own stencils ↗
Permanent edition ↗

WORK NOTICE 13

Moving On

A notice about an actual published comic desk; Management, the proceedings and their question are fictional.

Written

Management asked us to move on. We moved the panel. The question came with it.

In Between Panels, choose Draw ink, or Add a mark with points. Give the picture speech and a caption. Apply your drafts, duplicate the panel, then change what happens next. Panel earlier and Panel later move a whole moment. Leave one empty for a pause. Read the comic to see the sequence without the editing guides.

Choose Prepare comic SVG, then Keep comic (SVG). The file keeps the clean sheet and its editable ink, words and panel order. To continue later, choose that file and review its sheet and transcript before Replace current comic. Undo restores the comic that was here. Drafts and Undo history stay in the visit. Keep before leaving: nothing is uploaded or saved automatically.

Management

Draw the next moment ↗
Permanent edition ↗

WORK NOTICE 14

Old Paper

A notice about an actual published drawing desk; Inez, the fresh paper and Management’s table are fictional.

Written

Inez came back to yesterday’s drawing. Management placed a clean sheet beside it and waited. Inez folded the clean sheet twice and pushed it under the short table leg. Management stopped holding the table steady. Inez moved one point.

In Subject to Change, the earlier marks can come back with you. Draw a mark, move it, or revise one of its points. The earlier shape remains as a faint trace. Set the sheet down, choose Prepare working copy, then Keep working copy (JSON).

Next time, open that JSON file at the drawing desk. Review the whole sheet and choose Replace current paper. Move one point and see whether the old line still belongs. Keep a new working copy for the changes you want to carry on with.

The SVG is a picture to keep separately. Nothing is uploaded or saved automatically; leaving or reloading clears the live sheet. A working copy does not include an unfinished mark or a staged revision.

Management

Draw a plan ↗
Permanent edition ↗

WORK NOTICE 15

One Putter

A notice about the shared-device round in an existing published game; Management and the committee are fictional.

Written

Management brought one putter to the committee meeting. We suggested a practice swing while the papers went round. By the time the putter came back, nobody had read the papers.

Share The Putting Department on one device. Set two to four seats, with optional display names. Each person takes a whole-hole turn; the group moves to the next course only after everyone records a result.

Record a finished result and pass the device, or leave the hole unfinished with your actual strokes. Each person has a separate column. An unplayed hole has no score, and the table declares no winner.

Choose Prepare scorecard (SVG), then Keep scorecard (SVG), for a static copy of the display names and recorded results. Agree before sharing someone else’s name or score. The image cannot resume the round. Leaving or reloading clears the live group; deliberately kept files stay with you.

Management

Play a round together ↗
Permanent edition ↗

WORK NOTICE 16

The Plumbing

A notice about an actual published folded drawing; the pipes, quiet room and Management are fictional.

Written

Management left two pipes running into the next floor. They came back as trombones. We moved the quiet room upstairs.

In Three Floors Up, draw the top floor, choose two ink openings at its lower edge, then fold. Pass the device or make a folded drawing link. Each next turn continues the incoming openings. After the ground floor, unfold all three. You may draw every turn yourself.

If you stop in the middle of a line, choose Prepare working copy (SVG), then Keep working copy (SVG). Open that file at Three Floors Up, review its kept stage and choose Replace this drawing and resume. Your placed ink, unfinished points, cursor and exits come back. Completed floors stay fixed; the site is needed to continue drawing.

Covered is not secret: working files and folded links contain the completed drawings. Keep or share only drawings you are happy to carry with them. The finished building has a separate SVG image to keep. Nothing is uploaded or saved automatically.

Management

Draw a floor ↗
Permanent edition ↗

WORK NOTICE 17

The Light Is On

A notice about an actual published puzzle; Management, Rafi and the room are fictional.

Written

Management connected the lamp and held the door for Rafi. He stood beside his chair, looking at the cable. We held the door a little wider.

In Leave a Way Through, run one cable from the socket through every lettered clip to the lamp. In this fictional plan, cable squares are closed to walking. Leave each named person a path from their seat to the door.

Visit any of the four rooms. Choose an outlined square or a direction button to extend the cable; Undo lifts the last square. A dotted company route is there if you want a guide.

Keep rooms (JSON) keeps all four routes and the room you are in, including unfinished or blocked attempts. The guide is not kept. Open the file at the work to review the four plans. Use this copy replaces all four current routes; Cancel leaves them alone. Nothing is uploaded or saved automatically.

Management

Play or make a room ↗
Permanent edition ↗

WORK NOTICE 18

The Spare Side

A notice about an actual published puzzle; the used timetable, Ruth and Management are fictional.

Written

Management turned the used sheet over. “Twice the capacity,” he said. Ruth cut out a bookmark.

Management turned it back. A bookmark-shaped hole interrupted the timetable.

He put his thumb over it.

Room on the Sheet is a small puzzle on both faces of one used sheet. Place and turn the shopping list, bookmark and door note. Old printing blocks only its own face. A slip on either face uses that piece of paper on both.

Try the First sheet, or choose The tea tin for a different sheet and three different slips. Open starts the chosen sheet fresh and clears the previous arrangement and Undo history. Cancel keeps the current sheet as it is.

Choose Keep a fresh playable copy (HTML) to take both puzzles offline in a browser with JavaScript enabled. The file starts fresh; it does not keep the arrangement on your screen. Nothing is uploaded or saved automatically.

Management

Find room on the sheet ↗
Permanent edition ↗

WORK NOTICE 19

A Little Off

A notice about an actual published drawing tool; Management’s request is fictional.

Written

Management asked for a little more space between the lines. We supplied a second set.

In A Little Off, two flat line screens share one sheet. Change the line spacing and weight, turn the front screen a little, and slide it across its own line spacing. Switch between Both, Back only and Front only to compare what each contributes.

Try moving the front turn toward zero, then away again. Align the screens brings the turn and slide to zero together; Undo takes back one adjustment.

Choose Prepare both-screen SVG, then Keep SVG. The file always contains both screens, whichever view you are inspecting. It is a vector picture, not an editable working copy. Keep it before leaving: reloading starts again and nothing is saved automatically.

Management

Make a little difference ↗
Permanent edition ↗

WORK NOTICE 20

A Change of Words

A notice about an actual published word game using the classic word-ladder rule.

Written

A Change of Words uses the classic word-ladder rule credited to Lewis Carroll. Change exactly one letter in its own place, keeping the other three where they are. Every word must appear in the game’s 36-word list, and no word may appear twice on the same ladder. The complete list is available below the controls.

Choose any of the three journeys. Switching keeps each journey’s accepted words and Undo history during this visit. Undo takes back the last change. Restart this ladder returns that journey to its first word; Undo can restore the route you left.

Choose Ask for one next word when you want a suggestion. It appears only on request and is not added for you. If there is no fresh route through unused words, try Undo or restart the journey.

Type a four-letter proposal and choose Add word, or press Enter. Lowercase becomes capitals when you add. Progress stays in this visit: reloading begins all three ladders again, and nothing is saved automatically.

Management

Change a word ↗
Permanent edition ↗

WORK NOTICE 21

A notice about an actual published bridge puzzle using the classic Hashiwokakero rule.

Written

Every number can be met and the islands can still be apart. In A Link Between, three company-authored puzzles ask for both: each island must have exactly its printed number of bridges, and all the islands must form one connected network.

Choose a pair from All possible links. These are the nearest islands in the same row or column; a bridge cannot jump over another island or cross a bridge. Choose Remove, One bridge or Two bridges to set that pair’s total. A double bridge contributes two to the number at each end.

You can move between the three boards without losing their bridges or Undo history during this visit. Undo restores the previous bridge counts. Restart this board clears only that board as one change; Undo can bring its bridges back.

The game credits Nikoli’s classic Hashiwokakero rule. Your boards last for this visit: reloading starts all three again, and nothing is saved automatically.

Management

Make a connection ↗
Permanent edition ↗

WORK NOTICE 22

Square by Square

A notice about an actual published game using classic nonogram rules.

Written

Start with a row or a column and consider where its ink could go. Square by Square offers three company-authored five-by-five puzzles. Each number describes an unbroken run of ink. Read row clues left to right and column clues top to bottom, leaving at least one empty square between runs. A clue of 0 means no ink.

Choose Ink, Mark empty or Clear, then choose a square. Mark empty adds an optional cross for your own notes. Clear removes either an ink square or a cross.

A check beside a clue means that line’s current ink runs match. It does not certify individual squares: the crossing clues must agree too. Finish when all five rows and all five columns match; empty squares do not need crosses.

Switch boards to leave a picture for a while; each keeps its own marks and Undo history during this visit. Undo restores the previous marks. Restart this board clears only that board as one change, which Undo can restore. Reloading starts all three again, and nothing is saved automatically.

Management

Take it square by square ↗
Permanent edition ↗

WORK NOTICE 23

The Last Light

A notice about an actual published light puzzle using the familiar cross-toggle rule.

Written

Turning one light off can bring its neighbours back on.

The Last Light offers three company-authored four-by-four starting arrangements. Press a square to flip its light and the squares immediately above, below, left and right. The change stops at the board’s edges; diagonals stay as they are. You may press a square that is already off. Aim to leave all sixteen lights off.

Switch between the boards whenever you like. Each keeps its own lights and Undo history during this visit. Undo restores the previous arrangement. Restart this board returns only that board to its starting lights as one change; Undo can bring back the arrangement you left.

The game credits Simon Tatham’s Flip documentation for the familiar cross-toggle rule. There is no clock or required move count. Progress lasts for this visit: reloading starts all three again, and nothing is saved automatically.

Management

Turn out the lights ↗
Permanent edition ↗

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