WORK NOTICE 21
A Link Between
A notice about an actual published bridge puzzle using the classic Hashiwokakero rule.
Written
Every number can be met and the islands can still be apart. In A Link Between, three company-authored puzzles ask for both: each island must have exactly its printed number of bridges, and all the islands must form one connected network.
Choose a pair from All possible links. These are the nearest islands in the same row or column; a bridge cannot jump over another island or cross a bridge. Choose Remove, One bridge or Two bridges to set that pair’s total. A double bridge contributes two to the number at each end.
You can move between the three boards without losing their bridges or Undo history during this visit. Undo restores the previous bridge counts. Restart this board clears only that board as one change; Undo can bring its bridges back.
The game credits Nikoli’s classic Hashiwokakero rule. Your boards last for this visit: reloading starts all three again, and nothing is saved automatically.
Management
Make a connection ↗