ONE MILLYMade by the company.All the works ↗

WORK 97 / ONE SQUARE. ONE VISIT.

One
Visit.

A little leap.
A long way round.

Begin at A1. Reach every square once with a knight’s leap: two squares in one direction, then one across. Find your own route through all twenty-five.

ONE BOARD / FIXED A1 START

Your way round.

1 / 25 visited
Columns A–E run left to right. Rows 1–5 run top to bottom.
ABCDE
1
2
3
4
5

Choose a square marked “next”. A leap changes its row by two and column by one, or row by one and column by two. The landing must be new; you can jump over squares you have already visited.

Here nowLegal next landingNumbers keep the order.

TWENTY-FIVE DIFFERENT PLACES

Leave a way
to go next.

Getting the board ready…

The marked landings are legal now. They are not a promise that the rest of the board can be reached from there.

Every landing, in order

  1. A1

THE WHOLE IDEA

Across, then over.
Never back on.

A knight’s move makes an L: two rows and one column, or two columns and one row. Only where you land counts. If you draw lines between your landings on paper, those lines may cross.

A1 is already visit 1. Undo removes your last landing but keeps that first square. Start again clears the whole route after you confirm. There is no timer, saved progress or secret route to match.

This is an open tour: finish anywhere after visiting every square once. Leaving or reloading begins at A1 again.